Changing the traffic settings of map chips


【Goal】Let’s change the traffic settings of the map chip. In “Sample Map A,” we will make it possible to for a character to pass through or walk on a body of water (sea, lake, river, etc.).


[1] Click the “Tileset Settings” icon


[2] The window that appears is the “Tileset” window; this is where we will set the map chip.

  1. Select the tileset used in “Sample Map A.” Make sure that “0: City” is selected.
  2. Next, check whether the screen displays the “permission settings.” Make sure that the “Set Passable” button is pressed.
  3. The fifth tile in the “0: City” tileset is the water chip used in “Sample Map A.” There should currently be an [×] mark over it; please left-click the water chip until the symbol changes to []. (It switches in the order of  ○→×→▲→★→□→○… If you right-click, it will switch in reverse order.)
  4. Click the “OK” button when done.

*There was a change in the “Set Passable” permission settings after Wolf RPG Editor was updated to version 2.00*

For all versions including 2.00 and beyond, the symbols that indicate a tile’s “passage” are divided into 3 separate buttons: [○・×][★・▲][↓・□]

Simply select one of the three options and the right-click or left-click the desired map chip.


[3] Since the settings are completed, we can click “Test Play” to check.

Can your character pass through the water now?

*Please Remember the Symbols Below*

[] = you can pass

[×] = you can’t pass (solid)

[] = always above character

[▲] = conceal character behind

[] = matches lower layer (/×)

[] = turns bottom half translucent


[Side Note 1] More information on the various symbols such as [] and [▲] and [].

[]: A chip that is passable and is always displayed on top of the character.

[▲]: A chip that is passable and is always displayed in front of the character (covers the character when they walk behind it).

[]: A chip that makes the character’s feet turn translucent at 16px. (It’s often used for producing things like “grass in the meadow” and “forest on the field map.”)


[Side Note 2] How to use [] and [▲].

Both are suitable for when you want to display a tile chip above the character, but there is a difference between the conditions “when you go behind” or “always.”

It’s hard to explain in words, so take a look at the image below.

The left tile (stone) is set to [▲] while the right tile (wooden floor) is set to []. Both are drawn on layer 2.

Please pay attention to the two female characters in the front.

On the right [], you can see that upper part of the character’s head is slightly hidden.

On the left [▲], the female character is full displayed in front of the stone tile whereas Wolfarl (blue lady) is hidden behind the stone tile.

This is the difference between [] and [▲].

As for the criteria for different usage, it is probably fine to use:

[▲] for handrails, fences, and other items placed below

[] for signboards, trees, and other high places

If you notice something strange during test play, you can change the details accordingly.


[Side Note 3] 1/4 Traffic Settings

To set traffic, left-click or right-click the desired map chip.

“Passage” can be set in units of 1/4 square.

Set whether or not each square can be passed by separating one square just like the character of a square.

  • Hold down the [Ctrl] + [Shift] keys and [left-click] to set a 1/4 square with a [▲] traffic setting
  • Hold down the [Ctrl] + [Shift] keys and [right-click] to set a 1/4 square with a [] traffic setting

*Please note that there will be no effect unless the movement is set to 0.5 squares*

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