Wolf RPG Editor Tutorials

(っ◔◡◔)っ ♥ This page contains tutorials for using Wolf RPG Editor (version 2.10D) directly translated from SmokingWolf’s “Perfect Guide”. There is no specific order in which the tutorials are posted, but feel free to use this info and ask questions. Enjoy ♥

18 thoughts on “Wolf RPG Editor Tutorials

  1. I learned all that you covered in these tutorials but… I don’t have any idea of how to make a new project from scratch with this engine using my asset. Can you explain to me, please?

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  2. Ok, so I just noticed that you’re looking for a good recording program for PC. My only and best suggestion would be Bandicam, because with the free version you can record up to 10 minutes per video (with a watermark), and the lifetime version with no watermarks and time limits costs 44 USD if I remember right.

    Hope to see your videos soon on YouTube!

    Best wishes for you!

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  3. I’m trying to start a game right now in WOLF RPG Editor and this translation saved me.

    Will you be doing a tutorial on how to import tilesets for (example), RPG Maker 2000 to WRPGE? I have a tileset for RPG Maker 2000 that has been used in various WRPGE games, and I’m wondering how can I use them as well.

    I’m also waiting for tutorial on making cutscenes and some puzzle mechanics, because my game will surely have a lot of them.

    Best wishes for you!

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  4. Hello there! If you’re still looking for PC recording software, I would suggest Open Shot Video Editor for editing & OBS for screen recording! I love your tutorials and have been trying to use them to create a project with wolf rpg

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  5. Hi there!
    First of all thank you so much for translating this all <333
    Got a question if there's any way to control events outside of the current map? As in "I pick up an object in an event of map 2, so map 1 now unlocks a way to map 3"? Setting variables and strings didn't get me far yet (at least in the way I did it), so it would be really cool if it's possible and you could explain that ^^"

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    1. So sorry for the late reply, I was testing out the process to see if it works. From what I know, the sample game has a very similar event (it’s called dungeon door) that will only unlock if the player obtains the key. It uses common event 1 and 17. I’m gonna try to condense the steps for you.

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  6. Hi! Maybe a silly question, but is there a way to change the controls of the game? I just want to do something simple, change the arrow key controls to a WASD control scheme. I couldn’t find it in your guide or the official english language manual, but it’d feel a little silly if this option didn’t exist for a game engine.

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    1. Okay, so I went to check whether it was possible to change the keyboard input controls for the game and I could not find anything; I tried looking through the guide I was translating along with a database guide from another system developer, but they seemed to imply that the arrow keys are set in the WRPGE engine’s coding (script). I know that other RPGmaker engines follow the same logic and can’t be changed, but I think it’s possible if you tweak the coding in the WRPGE script or create a parallel/autorun event that converts all [wasd] keys into arrow inputs; the latter would enable both arrow keys and [wasd] keys to move the player. –>I’ll keep looking into this; thanks for asking!

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    1. I’m not quite sure what you mean by “event pages.” As far as I know, in order to view/edit an event on another map, you have to change to that map. I don’t know if there is a “page” that contains all of the game’s events, but custom events can sometimes appear in [common events settings]. If you just wanted a quick way to switch between the maps while viewing the events then: 1) select the event layer [Ev] , 2) click the [Map Select] button, 3) select any map.

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  7. Sorry to disturb you….maybe you already answered this question. How do I import my own materials (such as spritesheets and tilesets) into the program? I tried doing it the RPG maker way, with .png files…but it doesn’t seem to work. How do you do it?

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    1. Okay, so there’s apparently a specific format for importing your own materials (file type, file location, material size, etc.). When I’m making custom sprites, I would draw over the blank sprite sheet found within the “sample” files. As for custom tiles, the guide mentions that the default tileset sheets have “empty spaces” where you can put in materials. You can also extend the basic tileset sheet(s) to carry more custom tiles by copy/pasting the “empty tiles.” I’m pretty sure I made this more complicated than it sounds, so I’ll give you the direct link to the guide for now. I’ll see if I can properly translate the page and post it on the website.
      https://translate.google.com/translate?hl=&sl=ja&tl=en&u=https%3A%2F%2Fwww.silversecond.com%2FWolfRPGEditor%2FGuide%2F

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    1. Ah sorry, i’ve been caught up in a series of events lately so I haven’t finished them. I can give you the link to the original tutorial website, but you’ll need to use google translate if you can’t understand japanese.

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