Moving the main character to another map


【Goal】In “Sample Map A”, we’ll create a trasparent (invisible) event near the barrels that will move us to “Sample Map B” when touched.

* The event will move the main character from the barrels in “Sample Map A” to the goddess statue in “Sample Map B”.


[1] Click the “Map Selection” icon .

Select “1: Sample Map A


[2] Click the “Event Layer” icon .

Place an event down by right-clicking the barrels. A small menu should appear.

Select “Event Create/Edit“.

[Note] There might already be an event on the barrels. If so, you can choose to edit the current one or delete it and create a new event.


[3] The “Event Settings” should be displayed.


[4] Set the condition to “Player Touch”.


[5] Click on the |Command Insert Window| button.

This should display the “Event Command Insert” window.

In the left column, select “G Transfer“.


[6] Click the “Pick Destination With Map View” button.

A window called “Select Transfer Point” should appear.


[7] The next step is to pick the destination. (On the left, you will see all of the maps in the game) Select “Sample Map B” to switch maps.

Click on any empty spot on the map shown to the right.

Click “OK” when you are finished.

*If you have a mouse, you can scroll around the map by dragging with the scroll-wheel.


[8] You can see that the “Destination Position” section has slots for X and Y coordinates. This is another method of setting the destination. (X is horizontal, Y is vertical)

For now, just click the “Insert” button.


[9] When you are done, click “Save (Entire Map)” and then start the “Test Play“.


[10] When you start the game in “test play” mode, try approaching the invisible event on the barrels…


[11] By touching the barrels (invisible event), the player is able to transfer to the chosen destination on Sample Map B.

This completes the Map Transfer tutorial. Congratulations!


[Side Note] How to move the player to a custom map (refer to the “Making a New Map” tutorial for information on custom maps)

Like the tutorial explained above, all you have to do is change the map in Step 7 (Sample Map B) to your own custom map.

However, this event only allows the player to move from “Point A” to “Point B” meaning that you cannot return to the previous map once transferred. If you want to return, you must have another event that lets the player transfer back to the original map.

In order to properly connect the maps (and to move back and forth between maps), you need a “leaving” and “returning” event.

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